5 Commits

Author SHA1 Message Date
Jason Dekarske
2e11f005dc fix: allow broom aim anywhere, not only house
Ultraworked

Co-authored-by: Sisyphus <sisyphus@ohmyopenagent.com>
2026-07-10 23:17:15 -07:00
Jason Dekarske
0e08e21c9b refactor(backend): team-based throws without player slots
Anyone identifying as the turn team can throw; room slots for 1v1 removed.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-07-10 23:16:06 -07:00
eros
0ef0dc3d78 refactor(backend): remove remaining dead code and unused constants
Drop unused Game methods, Room.id field, and backend-only sheet ring constants that duplicated frontend definitions.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-06-24 10:58:35 -07:00
eros
1f673b4eba refactor(backend): encapsulate throw lifecycle and clean dead code in game.rs
Add Game::process_throw to centralize throw→simulation→scoring→state flow.

Remove dead room_tx field, simplify add_player, and rename end_ends_or_continue.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-06-24 10:46:12 -07:00
eros
5e0c188d9b feat: add Rust Axum backend with WebSocket game server
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-06-24 08:18:07 -07:00