Jason Dekarske
e209ad3e1f
feat(frontend): 2x8 stones-remaining HUD
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Skeuomorphic team1/team2 stone chips near top of HUD; deplete
left-to-right from stones_remaining. Score strip shows end totals.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-07-10 23:42:19 -07:00
Jason Dekarske
162d6a7e59
feat(frontend): consume trajectories+scoreboard protocol
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Mirror team1/team2 StoneId wire, velocity throws, trajectories animation,
scoreboard/stones_remaining state, HUD labels, and team1 red / team2 yellow palette.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-07-10 23:39:19 -07:00
Jason Dekarske
7af2fc9f35
feat(physics): spin curl model and theta trajectories
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Replace constant-rate velocity rotate with ω0 spin + v_lat curl.
Path samples are (x, y, theta); client time is index/SAMPLE_RATE_HZ.
Ultraworked with [OhMyOpenCode](https://github.com/code-yeongyu/oh-my-opencode )
Co-authored-by: Sisyphus <sisyphus@ohmyopencode>
2026-07-10 23:34:39 -07:00
Jason Dekarske
1e720c22cb
refactor: express foot-derived constants via FEET_TO_METERS
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House radius (12ft diameter -> 6ft radius), button (6in -> 0.5ft), four-ft, eight-ft, twelve-ft radii now computed at compile time from FEET_TO_METERS = 0.3048.
Ultraworked + Co-authored-by
2026-07-10 23:19:45 -07:00
Jason Dekarske
2eb5760922
fix(frontend): camera shows sidelines and house above controls
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Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-07-10 23:19:02 -07:00
Jason Dekarske
20c592d8ac
fix(frontend): lock multi-stone parallel trajectory animation
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Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-07-10 23:17:21 -07:00
Jason Dekarske
2e11f005dc
fix: allow broom aim anywhere, not only house
...
Ultraworked
Co-authored-by: Sisyphus <sisyphus@ohmyopenagent.com>
2026-07-10 23:17:15 -07:00
Jason Dekarske
c37026b0a0
feat(frontend): house-centered camera with y-pan offset
...
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-07-10 23:16:07 -07:00
Jason Dekarske
56a7d5abba
feat(frontend): free team switch and sheet pan for multi-client play
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Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-07-10 23:16:06 -07:00
Jason Dekarske
c28bf32eb8
feat(frontend): animate all stone trajectories on one clock
...
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-07-10 23:16:06 -07:00
Jason Dekarske
722e6090d1
refactor(frontend): multi-path trajectory protocol and team on throw
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Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-07-10 23:16:06 -07:00
eros
0ca0f0e3ff
refactor(frontend): centralize game state in GameModel
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Extract mutable state from game.ts into a dedicated GameModel class to clarify data flow and state transitions.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-06-24 10:55:45 -07:00
eros
ef5349dfe3
refactor(frontend): introduce DrawableStone interface and use in renderer
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Replace the ad-hoc StoneState | {...} union in drawStone/draw with a named DrawableStone type.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-06-24 10:51:37 -07:00
eros
86153894ac
feat: add Vite TypeScript frontend for curling game
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Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-06-24 08:18:13 -07:00