jasonlooked #1

Merged
eros merged 21 commits from jasonlooked into main 2026-07-11 10:13:09 -07:00
2 changed files with 75 additions and 43 deletions
Showing only changes of commit 1239394578 - Show all commits

75
e2e/e2e_multi_client.cjs Normal file
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const WebSocket = require('ws')
const room = 'MULTI' + Math.floor(Math.random() * 1000)
const base = 'ws://127.0.0.1:3000/ws?room=' + room
function connect(name) {
return new Promise((resolve, reject) => {
const ws = new WebSocket(base)
const messages = []
ws.on('message', (data) => {
const msg = JSON.parse(data.toString())
messages.push(msg)
console.log(`[${name}]`, msg.type)
if (msg.type === 'joined') {
resolve({ ws, messages })
}
})
ws.on('open', () => console.log(`[${name}] open`))
ws.on('error', (e) => { console.error(`[${name}] error`, e.message); reject(e) })
ws.on('close', (code) => console.log(`[${name}] close`, code))
})
}
function waitFor(client, pred, timeout = 10000) {
const start = Date.now()
return new Promise((resolve, reject) => {
const check = () => {
if (pred(client.messages)) return resolve(undefined)
if (Date.now() - start > timeout) return reject(new Error('timeout'))
setTimeout(check, 50)
}
check()
})
}
;(async () => {
// 3 clients join the same room
const p1 = await connect('p1')
const p2 = await connect('p2')
const p3 = await connect('p3')
// All 3 receive game_state after join
await waitFor(p1, msgs => msgs.some(m => m.type === 'game_state'), 5000)
await waitFor(p2, msgs => msgs.some(m => m.type === 'game_state'), 5000)
await waitFor(p3, msgs => msgs.some(m => m.type === 'game_state'), 5000)
console.log('All 3 clients received game_state')
// p1 throws for the current turn_team
const state = p1.messages.find(m => m.type === 'game_state')
const turn = state.turn_team
console.log(`p1 throwing for team ${turn}`)
p1.ws.send(JSON.stringify({ type: 'throw', team: turn, broom_x: 0.5, broom_y: 39, weight: 7, curl: 1, friction: 1.0 }))
// All 3 clients eventually see trajectory or updated game_state
await waitFor(p1, msgs => msgs.some(m => m.type === 'trajectory'), 15000)
await waitFor(p2, msgs => msgs.some(m => m.type === 'trajectory'), 15000)
await waitFor(p3, msgs => msgs.some(m => m.type === 'trajectory'), 15000)
console.log('All 3 clients received trajectory')
// All 3 see an updated game_state after the throw
const lastIdx = p1.messages.length - 1
await waitFor(p1, msgs => msgs.slice(-1)[0]?.type === 'game_state', 15000)
await waitFor(p2, msgs => msgs.slice(-1)[0]?.type === 'game_state', 15000)
await waitFor(p3, msgs => msgs.slice(-1)[0]?.type === 'game_state', 15000)
console.log('All 3 clients received updated game_state after throw')
console.log('Multi-client observer test passed')
p1.ws.close()
p2.ws.close()
p3.ws.close()
process.exit(0)
})().catch(err => {
console.error(err)
process.exit(1)
})

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const WebSocket = require('ws')
const base = (room) => `ws://127.0.0.1:3000/ws?room=${room}`
function connect(name, room) {
return new Promise((resolve, reject) => {
const ws = new WebSocket(base(room))
const messages = []
ws.on('open', () => resolve({ ws, messages }))
ws.on('message', (data) => messages.push(JSON.parse(data.toString())))
ws.on('error', reject)
})
}
function waitFor(messages, pred, timeout = 10000) {
const start = Date.now()
return new Promise((resolve, reject) => {
const check = () => {
if (pred()) return resolve(undefined)
if (Date.now() - start > timeout) return reject(new Error('timeout'))
setTimeout(check, 50)
}
check()
})
}
;(async () => {
const room = 'ROOMFULL' + Math.floor(Math.random() * 1000)
const p1 = await connect('p1', room)
const p2 = await connect('p2', room)
const p3 = await connect('p3', room)
await waitFor(p1.messages, () => p1.messages.some(m => m.type === 'game_state'), 5000)
await waitFor(p2.messages, () => p2.messages.some(m => m.type === 'game_state'), 5000)
await waitFor(p3.messages, () => p3.messages.some(m => m.type === 'game_state'), 5000)
console.log('Multiple observers can watch the same room state')
p1.ws.close()
p2.ws.close()
p3.ws.close()
process.exit(0)
})().catch((e) => {
console.error(e)
process.exit(1)
})