jasonlooked #1

Merged
eros merged 21 commits from jasonlooked into main 2026-07-11 10:13:09 -07:00
Showing only changes of commit a4e848c849 - Show all commits

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@ -50,7 +50,6 @@ impl AppState {
#[derive(Deserialize)]
struct RoomQuery {
room: String,
team: Option<Team>,
}
#[derive(Serialize)]
@ -95,74 +94,43 @@ async fn ws_handler(
Query(query): Query<RoomQuery>,
State(state): State<Arc<AppState>>,
) -> impl IntoResponse {
ws.on_upgrade(move |socket| handle_socket(socket, state, query.room, query.team))
ws.on_upgrade(move |socket| handle_socket(socket, state, query.room))
}
async fn handle_socket(
socket: WebSocket,
state: Arc<AppState>,
room_id: String,
preferred_team: Option<Team>,
) {
let room = state.get_or_create_room(&room_id).await;
let (mut sender, receiver) = socket.split();
if try_join_room(&room).await.is_err() {
let err = serde_json::to_string(&ServerMessage::Error {
message: "Room is full".to_string(),
})
.unwrap();
let _ = sender.send(Message::Text(Utf8Bytes::from(err))).await;
return;
{
let mut room_guard = room.lock().await;
if matches!(room_guard.game.game_state_message(), ServerMessage::GameState { phase: Phase::Waiting, .. }) {
room_guard.game.start();
}
}
let player_id = Uuid::new_v4().to_string();
let team = register_player(&room, &player_id, preferred_team).await;
let joined = serde_json::to_string(&ServerMessage::Joined {
room: room_id.clone(),
team,
})
.unwrap();
let _ = sender.send(Message::Text(Utf8Bytes::from(joined))).await;
if sender.send(Message::Text(Utf8Bytes::from(joined))).await.is_err() {
return;
}
let tx = { room.lock().await.tx.clone() };
let send_task = spawn_forwarder(sender, tx.subscribe());
broadcast_room_state(&room, &tx).await;
let recv_task = spawn_message_handler(room.clone(), player_id.clone(), tx, receiver);
let recv_task = spawn_message_handler(room.clone(), tx, receiver);
tokio::select! {
_ = send_task => {}
_ = recv_task => {}
}
remove_player(&room, &player_id).await;
}
async fn try_join_room(room: &Arc<Mutex<Room>>) -> Result<(), ()> {
let room_guard = room.lock().await;
if room_guard.game.can_start() {
return Err(());
}
Ok(())
}
async fn register_player(
room: &Arc<Mutex<Room>>,
player_id: &str,
preferred_team: Option<Team>,
) -> Team {
let mut room_guard = room.lock().await;
let team = room_guard
.game
.add_player(player_id.to_string(), preferred_team)
.unwrap_or(Team::Red);
if room_guard.game.can_start() {
room_guard.game.start();
}
team
}
fn spawn_forwarder(
@ -192,33 +160,25 @@ async fn broadcast_room_state(
tx: &tokio::sync::broadcast::Sender<ServerMessage>,
) {
let room_guard = room.lock().await;
let msg = if room_guard.game.can_start() {
room_guard.game.game_state_message()
} else {
ServerMessage::Waiting {
message: "Waiting for other player".to_string(),
}
};
let _ = tx.send(msg);
let _ = tx.send(room_guard.game.game_state_message());
}
fn spawn_message_handler(
room: Arc<Mutex<Room>>,
player_id: String,
tx: tokio::sync::broadcast::Sender<ServerMessage>,
mut receiver: WsReceiver,
) -> tokio::task::JoinHandle<()> {
tokio::spawn(async move {
while let Some(Ok(msg)) = receiver.next().await {
let Message::Text(text) = msg else { continue; };
let Message::Text(text) = msg else { continue };
let text_ref = text.as_str();
let parsed: Result<ClientMessage, _> = serde_json::from_str(text_ref);
match parsed {
Ok(ClientMessage::Throw { broom_x, broom_y, weight, curl, friction }) => {
Ok(ClientMessage::Throw { team, broom_x, broom_y, weight, curl, friction }) => {
let mut room_guard = room.lock().await;
match room_guard
.game
.process_throw(&player_id, broom_x, broom_y, weight, curl, friction)
.process_throw(team, broom_x, broom_y, weight, curl, friction)
{
Ok(ThrowOutcome {
trajectory,
@ -226,7 +186,7 @@ fn spawn_message_handler(
state_message,
game_over,
}) => {
let _ = tx.send(ServerMessage::Trajectory { path: trajectory });
let _ = tx.send(ServerMessage::Trajectory { paths: trajectory });
if let Some(scored) = end_scored {
let _ = tx.send(scored);
}
@ -247,8 +207,3 @@ fn spawn_message_handler(
}
})
}
async fn remove_player(room: &Arc<Mutex<Room>>, player_id: &str) {
let mut room_guard = room.lock().await;
room_guard.game.remove_player(player_id);
}