curltastic/e2e/e2e_room_full.cjs
Jason Dekarske b06a78227f test(e2e): multi-client throws and collision multi-path QA
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-07-10 23:16:07 -07:00

44 lines
1.3 KiB
JavaScript

const WebSocket = require('ws')
const base = (room) => `ws://127.0.0.1:3000/ws?room=${room}`
function connect(name, room) {
return new Promise((resolve, reject) => {
const ws = new WebSocket(base(room))
const messages = []
ws.on('open', () => resolve({ ws, messages }))
ws.on('message', (data) => messages.push(JSON.parse(data.toString())))
ws.on('error', reject)
})
}
function waitFor(messages, pred, timeout = 10000) {
const start = Date.now()
return new Promise((resolve, reject) => {
const check = () => {
if (pred()) return resolve(undefined)
if (Date.now() - start > timeout) return reject(new Error('timeout'))
setTimeout(check, 50)
}
check()
})
}
;(async () => {
const room = 'ROOMFULL' + Math.floor(Math.random() * 1000)
const p1 = await connect('p1', room)
const p2 = await connect('p2', room)
const p3 = await connect('p3', room)
await waitFor(p1.messages, () => p1.messages.some(m => m.type === 'game_state'), 5000)
await waitFor(p2.messages, () => p2.messages.some(m => m.type === 'game_state'), 5000)
await waitFor(p3.messages, () => p3.messages.some(m => m.type === 'game_state'), 5000)
console.log('Multiple observers can watch the same room state')
p1.ws.close()
p2.ws.close()
p3.ws.close()
process.exit(0)
})().catch((e) => {
console.error(e)
process.exit(1)
})