refactor(backend): remove remaining dead code and unused constants

Drop unused Game methods, Room.id field, and backend-only sheet ring constants that duplicated frontend definitions.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
eros 2026-06-24 10:58:35 -07:00
parent 0ca0f0e3ff
commit 0ef0dc3d78
2 changed files with 1 additions and 32 deletions

View File

@ -94,15 +94,6 @@ impl Game {
None
}
pub fn set_player_connected(&mut self, id: &str, connected: bool) {
if let Some(p) = self.red.as_mut().filter(|p| p.id == id) {
p.connected = connected;
}
if let Some(p) = self.yellow.as_mut().filter(|p| p.id == id) {
p.connected = connected;
}
}
pub fn can_start(&self) -> bool {
self.red.is_some() && self.yellow.is_some()
}
@ -131,12 +122,6 @@ impl Game {
Some(&p.id)
}
pub fn current_team_for_player(&self, player_id: &str) -> Option<Team> {
if let Some(p) = self.red.as_ref() { if p.id == player_id { return Some(Team::Red); } }
if let Some(p) = self.yellow.as_ref() { if p.id == player_id { return Some(Team::Yellow); } }
None
}
pub fn handle_throw(&mut self, player_id: &str, broom_x: f32, broom_y: f32, weight: u8, curl: i8, friction: f32) -> Result<Vec<(f32, f32, f32)>, String> {
let current_id = self.current_player_id().ok_or("No current player")?;
if current_id != player_id {
@ -201,10 +186,6 @@ impl Game {
self.score_end_internal(false);
}
pub fn score_end(&mut self) {
self.score_end_internal(true);
}
fn score_end_internal(&mut self, force: bool) {
let end_done = force || (self.stones_red == 0 && self.stones_yellow == 0);
if !end_done {
@ -273,10 +254,6 @@ impl Game {
self.phase = GamePhase::Playing;
}
pub fn phase(&self) -> GamePhase {
self.phase
}
pub fn take_last_end_scored(&mut self) -> Option<ServerMessage> {
let msg = self.last_end_scored.map(|(end, points, scoring_team)| {
ServerMessage::EndScored { end, points, scoring_team }
@ -318,19 +295,15 @@ impl Game {
}
}
pub type RoomId = String;
pub struct Room {
pub id: RoomId,
pub game: Game,
pub tx: tokio::sync::broadcast::Sender<ServerMessage>,
}
impl Room {
pub fn new(id: &str) -> Self {
pub fn new(_id: &str) -> Self {
let (tx, _) = tokio::sync::broadcast::channel(256);
Self {
id: id.to_string(),
game: Game::new(),
tx,
}

View File

@ -13,10 +13,6 @@ pub const SHEET_WIDTH: f32 = 5.0;
pub const SHEET_LENGTH: f32 = 45.0;
pub const HOUSE_CENTER: (f32, f32) = (0.0, 38.5);
pub const HOUSE_RADIUS: f32 = 1.83; // 12 ft
pub const BUTTON_RADIUS: f32 = 0.1524; // 0.5 ft
pub const FOUR_FT_RADIUS: f32 = 0.6096;
pub const EIGHT_FT_RADIUS: f32 = 1.2192;
pub const TWELVE_FT_RADIUS: f32 = 1.8288;
pub const HOG_LINE_Y: f32 = 21.0;
pub const BACK_LINE_Y: f32 = 42.0;
pub const HACK_Y: f32 = 2.0;