curltastic/e2e/e2e_test.cjs
Jason Dekarske b06a78227f test(e2e): multi-client throws and collision multi-path QA
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-07-10 23:16:07 -07:00

53 lines
1.7 KiB
JavaScript

const WebSocket = require('ws')
const room = 'QA' + Math.floor(Math.random() * 1000)
const base = 'ws://127.0.0.1:3000/ws?room=' + room
function connect(name) {
return new Promise((resolve, reject) => {
const ws = new WebSocket(base)
const messages = []
ws.on('message', (data) => {
const msg = JSON.parse(data.toString())
messages.push(msg)
console.log(`[${name}]`, msg.type, msg.type === 'game_state' ? ` turn=${msg.turn_team}` : '')
if (msg.type === 'joined') {
resolve({ ws, messages })
}
})
ws.on('open', () => console.log(`[${name}] open`))
ws.on('error', (e) => { console.error(`[${name}] error`, e.message); reject(e) })
ws.on('close', (code) => console.log(`[${name}] close`, code))
})
}
function waitFor(condFn, timeout = 5000) {
const start = Date.now()
return new Promise((resolve, reject) => {
const check = () => {
if (condFn()) return resolve(undefined)
if (Date.now() - start > timeout) return reject(new Error('Timeout waiting'))
setTimeout(check, 50)
}
check()
})
}
;(async () => {
const p1 = await connect('p1')
await waitFor(() => p1.messages.some(m => m.type === 'game_state'))
const state = p1.messages.find(m => m.type === 'game_state')
console.log('Game state', state)
const turn = state.turn_team
p1.ws.send(JSON.stringify({ type: 'throw', team: turn, broom_x: 0.5, broom_y: 39, weight: 7, curl: 1, friction: 1.0 }))
await waitFor(() => p1.messages.some(m => m.type === 'trajectory'), 15000)
await waitFor(() => p1.messages.slice(-1)[0]?.type === 'game_state', 15000)
console.log('Final state after throw:', p1.messages.slice(-1)[0])
p1.ws.close()
process.exit(0)
})().catch(err => {
console.error(err)
process.exit(1)
})