forked from eros/curltastic
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
76 lines
2.5 KiB
JavaScript
76 lines
2.5 KiB
JavaScript
const WebSocket = require('ws')
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const DRAW_VEL = 2.38
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const base = 'ws://127.0.0.1:3000/ws?room=SCOREQA' + Math.floor(Math.random() * 10000)
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function throwFor(ws, team, broom_x, broom_y, velocity = DRAW_VEL, curl = 0, friction = 1.0) {
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ws.send(JSON.stringify({ type: 'throw', team, broom_x, broom_y, velocity, curl, friction }))
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}
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function connect(name) {
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return new Promise((resolve, reject) => {
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const ws = new WebSocket(base)
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const messages = []
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ws.on('message', (data) => {
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const msg = JSON.parse(data.toString())
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messages.push(msg)
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if (msg.type === 'joined') resolve({ ws, messages })
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})
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ws.on('error', reject)
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})
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}
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function waitFor(condFn, timeout = 5000) {
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const start = Date.now()
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return new Promise((resolve, reject) => {
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const check = () => {
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if (condFn()) return resolve(undefined)
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if (Date.now() - start > timeout) return reject(new Error('timeout'))
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setTimeout(check, 50)
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}
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check()
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})
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}
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function latestState(messages) {
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for (let i = messages.length - 1; i >= 0; i--) {
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if (messages[i].type === 'game_state') return messages[i]
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}
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return null
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}
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;(async () => {
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const p1 = await connect('p1')
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await waitFor(() => p1.messages.some(m => m.type === 'game_state'))
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let state = latestState(p1.messages)
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console.log('start turn', state.turn_team, 'hammer', state.hammer, 'stones_remaining', state.stones_remaining)
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const thrower1 = state.turn_team
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throwFor(p1.ws, thrower1, 0.2, 38.5, DRAW_VEL, 0, 1.0)
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await waitFor(() => p1.messages.some(m => m.type === 'trajectories'), 15000)
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await waitFor(() => {
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const s = latestState(p1.messages)
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return s && s.stones && s.stones.length >= 1 && s.phase === 'playing'
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}, 15000)
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await new Promise(r => setTimeout(r, 200))
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state = latestState(p1.messages)
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console.log('After first throw stones:', state.stones.length, 'remaining', state.stones_remaining)
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const thrower2 = state.turn_team
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throwFor(p1.ws, thrower2, -0.2, 38.5, DRAW_VEL, 0, 1.0)
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await waitFor(() => p1.messages.filter(m => m.type === 'trajectories').length >= 2, 15000)
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await waitFor(() => {
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const s = latestState(p1.messages)
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return s && s.stones && s.stones.length >= 2 && s.phase === 'playing'
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}, 15000)
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await new Promise(r => setTimeout(r, 200))
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state = latestState(p1.messages)
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console.log('Final stones', state.stones)
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console.log('scoreboard', state.scoreboard, 'stones_remaining', state.stones_remaining)
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p1.ws.close()
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process.exit(0)
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})().catch(e => {
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console.error(e)
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process.exit(1)
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})
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