curltastic/e2e/e2e_persistence.cjs
Jason Dekarske 56ab1fb2e3 test(e2e): align suite with PR-B protocol and physics
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-07-10 23:47:17 -07:00

108 lines
3.7 KiB
JavaScript

const WebSocket = require('ws')
const DRAW_VEL = 2.38
const room = 'PERSIST' + Math.floor(Math.random() * 1000)
const base = 'ws://127.0.0.1:3000/ws?room=' + room
function throwFor(ws, team, broom_x, broom_y, velocity = DRAW_VEL, curl = 0, friction = 1.0) {
ws.send(JSON.stringify({ type: 'throw', team, broom_x, broom_y, velocity, curl, friction }))
}
function connect(name) {
return new Promise((resolve, reject) => {
const ws = new WebSocket(base)
const messages = []
ws.on('message', (data) => {
const msg = JSON.parse(data.toString())
messages.push(msg)
console.log(`[${name}]`, msg.type, msg.type === 'game_state' ? ` turn=${msg.turn_team} stones=${msg.stones.length}` : '')
if (msg.type === 'joined') {
resolve({ ws, messages })
}
})
ws.on('open', () => console.log(`[${name}] open`))
ws.on('error', (e) => { console.error(`[${name}] error`, e.message); reject(e) })
ws.on('close', (code) => console.log(`[${name}] close`, code))
})
}
async function waitFor(condFn, timeout = 5000) {
const start = Date.now()
while (!condFn()) {
if (Date.now() - start > timeout) throw new Error('Timeout waiting')
await new Promise(r => setTimeout(r, 50))
}
}
function latestState(messages) {
for (let i = messages.length - 1; i >= 0; i--) {
if (messages[i].type === 'game_state') return messages[i]
}
return null
}
function stoneIdKey(id) {
return `${id.team}:${id.n}`
}
;(async () => {
const p1 = await connect('p1')
await waitFor(() => p1.messages.some(m => m.type === 'game_state'))
let state = latestState(p1.messages)
console.log('Initial state', {
turn_team: state.turn_team,
stones_remaining: state.stones_remaining,
scoreboard: state.scoreboard,
})
// First throw: DRAW_VEL + curl 0 + house center keeps stone in play.
let turn = state.turn_team
const firstTeam = turn
throwFor(p1.ws, turn, -0.3, 38.5, DRAW_VEL, 0, 1.0)
await waitFor(() => latestState(p1.messages)?.stones?.length === 1, 15000)
state = latestState(p1.messages)
console.log('After first throw:', state.stones)
// Second throw: other team, offset so both stay.
turn = state.turn_team
const secondTeam = turn
throwFor(p1.ws, turn, 0.3, 38.5, DRAW_VEL, 0, 1.0)
await waitFor(() => latestState(p1.messages)?.stones?.length === 2, 15000)
state = latestState(p1.messages)
console.log('After second throw:', state.stones)
if (state.stones.length !== 2) throw new Error(`Expected 2 stones after second throw, got ${state.stones.length}`)
// Stone ids are {team, n}, not flat numbers — each team's first stone is n=1.
const ids = state.stones.map(s => stoneIdKey(s.id)).sort()
const expected = [stoneIdKey({ team: firstTeam, n: 1 }), stoneIdKey({ team: secondTeam, n: 1 })].sort()
if (ids[0] !== expected[0] || ids[1] !== expected[1]) {
throw new Error(`Unexpected stone ids: ${JSON.stringify(ids)} expected ${JSON.stringify(expected)}`)
}
for (const s of state.stones) {
if (typeof s.id !== 'object' || !s.id.team || typeof s.id.n !== 'number') {
throw new Error(`Stone id must be {team,n}, got ${JSON.stringify(s.id)}`)
}
}
// Both stones should be in play (near house).
for (const s of state.stones) {
if (s.y < 35 || s.y > 42) throw new Error(`Stone ${stoneIdKey(s.id)} is out of house: y=${s.y}`)
}
if (!Array.isArray(state.scoreboard)) throw new Error('scoreboard missing')
if (!Array.isArray(state.stones_remaining) || state.stones_remaining.length !== 2) {
throw new Error(`stones_remaining must be [u8,u8], got ${JSON.stringify(state.stones_remaining)}`)
}
console.log('PERSISTENCE E2E PASSED')
p1.ws.close()
process.exit(0)
})().catch(err => {
console.error(err)
process.exit(1)
})