eros
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1f673b4eba
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refactor(backend): encapsulate throw lifecycle and clean dead code in game.rs
Add Game::process_throw to centralize throw→simulation→scoring→state flow.
Remove dead room_tx field, simplify add_player, and rename end_ends_or_continue.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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2026-06-24 10:46:12 -07:00 |
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eros
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27e524a418
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test: add end-to-end WebSocket test suite
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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2026-06-24 08:18:16 -07:00 |
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eros
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86153894ac
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feat: add Vite TypeScript frontend for curling game
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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2026-06-24 08:18:13 -07:00 |
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eros
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5e0c188d9b
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feat: add Rust Axum backend with WebSocket game server
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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2026-06-24 08:18:07 -07:00 |
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eros
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0df556ff46
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docs: add README and project gitignore
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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2026-06-24 08:17:05 -07:00 |
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